Web Game Integration
Last updated
Last updated
Apart from Unity, we also support making mobile games on HTML5.
Currently only multiplayer Turn based 2D games i.e. games where players moves turn by turn are supported on Web. Eg. - Ludo, Snakes & Ladder, Dominoes, Callbreak, Monopoly etc.
Real time physics based games like Carrom, Snake.io are currently not supported in web and thus need to be made with unity.
Web games have to be built on top of ZO-Stack which is WinZO's own framework which runs on top of Typescript and Phaser 3 (webGL based).
Familiarity with Typescript and Phaser 3 animation library is a must
Familiarity with ZO-Stack is not a requirement as integration with ZO-Stack can be easily understood by reading our integration docs
By leveraging ZO-Stack, game developers just need to focus on writing the game logic and creating delightful animations whereas things like socket management, user authentication, match making etc. are taken care of by ZO-Stack library itself.
ZO-Stack is WinZO's proprietary full stack game framework which enables developers to write both the web game logic as well as server side logic within the same code repository. Both the web game logic code & server code need to written in Typescript. Using ZO-Stack, developers can immediately test the game on their local machines with just a single command.