General Flow for Games Having Interactive Tutorials
Last updated
Last updated
The bundle is loaded and if the “isInteractableTutAvailable” bool is enabled, the Tutorial prefab will be loaded.
Once the countdown timer ends and the Interactive tutorial scene is loaded, the tutorial will start.
There are two ways to end the tutorial
Once the tutorial reaches the end and you want to finish the interactive tutorial. Call the following method.
On clicking the “SKIP” button. You do not need to do anything in this case, WinZO sdk will handle this case.
Once the tutorial ends, the Interactive tutorial scene will be unloaded. Matchmaking and countdown starts in the main scene.
After that, the actual game is loaded in the Game Scene and the game will start.