2. Flow

1. Matchmaking: First matchmaking table will appear and the players will be displayed on the table. When all players are ready and boot is deducted then the countdown starts before the game is played.

*Note: This part will be handled by WinZO in the Main Project. You do not need to do anything here.

Sample Match Making
  1. Gameplay Starts: After the countdown ends, a new scene is loaded along with assetbundle and the game will start with a Game Timer, Score and Back Button showing on the top of the screen.

Game Play Scene

3. GameOver: When game time reaches 0 the GameOver event is triggered and the score submitted to the server and Game Scene will be unloaded.

4. Result Generation: Result has been generated and shown to the users.

*Note: This part will be handled by WinZO in the Main Project. You do not need to do anything here. You just need to submit the scores and some other data in the SubmitScore event.

5. Restart/ Play Again: A restart/play again button is added at the result screen which will unload the assetbundle and the scene. Afterwards it directs us to the matchmaking table. There is no restart button in the WinZO application. After the result is displayed, the players are moved to the matchmaking table and the match is started again.

6. Existing the Game: Another button is provided for going to the background which acts as the actual flow of the user going to the Background in the WinZO app. The game is closed and he is moved to the Game selection Screen.

The “BG” button does the same in the Sample Project

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