Guidelines for Screen Area Usage
To ensure that the game UI does not interfere with WinZO’s common UI elements, please adhere to the following guidelines. This will prevent any game elements from being hidden or obstructed by WinZO's interface, which includes the game timer, player’s score, opponent’s score, and other notifications.
WinZO displays certain UI elements during gameplay, such as:
Game timer
Player’s score
Opponent’s score
In-game offered scores at the bottom of the screen
To avoid any game elements being obscured by these UI components, follow these guidelines for screen area usage:
General Instructions:
Do not place any game UI or interactive elements within the specified areas.
Do not place intractable items in these areas, as they will be unclickable and obscured.
Fill these areas with background graphics or non-essential visual elements that do not contain game-related information or interactive items.
Specific Screen Area Guidelines:
For Portrait Games:
Top Margin: Do not place any UI or interactive elements within the top 164 units.
Bottom Margin: Do not place any UI or interactive elements within the bottom 156 units.
For Landscape Games:
Top Margin: Do not place any UI or interactive elements within the top 160 units.
Bottom Margin: Do not place any UI or interactive elements within the bottom 156 units.
Visual Reference:
Please refer to the attached screenshots for visual reference of both portrait and landscape orientations. These screenshots illustrate the safe areas where game elements can be placed without being obstructed by WinZO’s common UI elements.
By following these guidelines, you ensure that the gameplay experience remains smooth and that essential game elements are always visible and accessible to the players.
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