Game partner’s end

WinZO will send a language key in game config and according to that key you need to handle the localization within your game.

string language = 
configdata[IntegrationEvents.Language].ToString();

For example: language key will be like this: For English: language => “en” For Hindi: language => “hi” For Portuguese: language => “pt”

Interactive Tutorial Similar to game config, You will also get the same key “language” in SetUpTuts event callback. Use the same key to localize your interactive tutorial.

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