Forcefully GameOver

Sometimes the game on the client’s device is not in sync with the server due to an unstable internet connection and the game doesn't finish on the client. In this case the server will trigger an event to forcefully end the game. You need to listen to the following event to end the game on the callback of this event.

For Example:

void Start()
 {
    WinzoEventManager.StartListeningGameOverForceFully(CallGameOver);
 }
 public void CallGameOver()
 {
       // call submit score. Game Over.

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