Export Unity Package for Submission
Last updated
Last updated
After successful integration of the game in WinZO SDK, you need to export the package and upload it over to WinZO’ GDC.
Below are some points to follow while exporting the package.
Only export scripts, your unique plugins, data holders, shaders, settings. Do Not include assets like texture, models, prefabs, sprites, and anything from WinZO’s SDK in the exported Unity package.
Do not use Unity’s export package option.
We have written a custom export package script that you have to use.
It is present in the “Winzo” tool at the top bar of unity editor.
Click on the Winzo menu option and select “Export Package”. Refer. Screenshot-1
Once you click the “Export Package”, you will get a window to enter the folder name of your game which you added in the Games folder in the project. Make sure that the entered folder name must be the same as in the Games folder. Refer. Screenshot-2.
After entering the folder name, Click on “Export Now”. Refer. Screenshot-2.
If everything has been integrated according to steps provided in the documentation. You will get your game package. Please check the debug logs for the path of the exported package. Generally you get it in the project folder parallel to the Asset folder itself.